Mixed Reality : Merging Real and Virtual Worlds
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منابع مشابه
Interactive Shading and Shadowing for Mixed Reality
For merging real and virtual worlds, the following three aspects have to be taken into account: geometry, illumination and time. In this paper we propose the framework to project shadow of real objects on virtual world for seamless mixed reality environment. We have also developed the system such that ser in IPT illuminate virtual and real world with virtual light, shadow of real objects is pro...
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Mixed reality (MR) is the merging of real and virtual worlds to produce new environments and visualizations where physical and digital objects co-exist and interact in real time. Mixed reality takes place not only in the physical world or the virtual world, but is a mix of reality and virtual reality, encompassing both augmented reality and augmented virtuality. Mixed reality is also known as h...
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This paper proposes the convergence of sensor networks and virtual worlds not only as a possible solution to their respective limitations, but also as the beginning of a new creative medium. In such a “dual reality,” both real and virtual worlds are complete unto themselves, but also enhanced by the ability to mutually reflect, influence, and merge by means of sensor/actuator networks deeply em...
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The goal of the art.live project is to develop an architecture and a set of tools, both generic and application dependent, for the enhancement of narrative spaces thanks to the production of a mixed-reality environment. Having in mind the mixed-reality framework (as de ned by Milgram in \A Taxonomy of Real and Virtual World Display Integration" [1], in Mixed Reality Merging Real and Virtual Wor...
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Mixed reality, as an approach in human-computer interaction, is often implicitly tied to particular implementation techniques (e.g., see-through device) and modalities (e.g., visual, graphical displays). In this paper we attempt to clarify the definition of mixed reality as a more abstract concept of combining the real and virtual worlds – that is, mixed reality is not a given technology but a ...
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